I'm not a robot
Controls
- WASD - Move
- Esc - Pause
- M - Toggle Music
- N - Toggle SFX
- Ctrl+Z - Restart Game
Abilities
- Pistol - damages finite amount of closest enemies, can crit
- Static Field - damages all enemies in area
- Magnet - pulls in exp tokens
- Crit Modifier - increases crit chance
- Cooldown Modifier - reduces cooldown of abilities
- Damage Modifier - increases damage
- Area Modifier - increases area of effect for abilities
Made with
- Godot Engine v3.4.3
- Aseprite
Assets used
Music
- "Ludum Dare 28 - Track 1" by abstractionmusic.com
Download
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Click download now to get access to the following files:
i-am-not-a-robot.exe 36 MB
Comments
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Great game! Lost quite a bit of time to this. It's very impressive for a jam project
Nice pixel art and animation. Relaxing music and appropriate soundeffects. Also interesting gameplay loop (initially). As prototype this thing is great. But after novity wore down (after 2 min), I felt bored. If I must guess, because upgrades did not feel meaningful (if I need 3 shots to take down enemy and after upgrade I still need 3 shots, what have changed) and there was not variety (for example, utility based such as time stop). Wall robots felt challenging opponents, but outside it there was little challenge. To sum up - give meaningful upgrades so after 2 or 3 I can feel overpowered and oneshot basic enemies, introduce bosses and elite enemies (mechanically, not just increasing HP and calling it a day). Add new abilities, which counter extra powerful opponents. P.S. Nice to see another Godot user.